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Saturday, October 24, 2009
ANTI VIRUS
Virus and Anti-virus Information
Y2K History -- Free Anti-Virus Downloads and Links -- Y2K Bug-Fix Downloads and Links
Amazing Media: Web Advertising YOU Control!
Computer Virus Bulletin Board: For the latest Emergency related news and notices
Around the period of the Year 2000 transition it is expected that computer viruses will be spread by people seeking to destabilize the Internet.
Nov. 11, 1999
Patch Available for "scriptlet.typelib/Eyedog" Vulnerability
Microsoft has released a patch that eliminates security vulnerabilities in two ActiveX controls. The net effect of the vulnerabilities is that a web page could take unauthorized action against a person who visited it. Specifically, the web page would be able to do anything on the computer that the user could do.
Frequently asked questions regarding this vulnerability
Business Continuity Planning and Preparation for Disasters
About the CIH Virus
Once the virus is triggered the first 2048 sectors of each hard drive in the computer are overwritten with random data. This area of the hard drive contains important information about the files on the computer. Without this file information the computer will think the hard drive is empty. The virus will also write one byte of data to the BIOS boot block which is critical for booting a computer. Writing to the system BIOS can be prevented by setting a jumper on most motherboards. Contact the computer vendor or motherboard vendor for assistance with their product. If the virus succeeds in reprogramming the flash BIOS ROM, there is no software remedy for it: your PC will no longer be bootable and the flash BIOS will need to be replaced or re-programmed in a special EEPROM programming device. Where the flash BIOS ROM is permanently attached to the motherboard, the entire motherboard will need replacing. The damage caused to the information on the hard disk is possibly recoverable by using data recovery services, and the success depends on the disk size, format, fragmentation etc.
Volunteer opportunities through the Disaster Center
Disaster Center Bulletin Board Directory
webmaster@disastercenter.com
Back to the Disaster Center
About the Disaster Center
Advertising at the Disaster Center
Thursday, October 22, 2009
ANIMATIONS
neral Technical Computer Animation
- Symposium on Computer Animation
- books
- R. Parent Computer Animation: Algorithms and Techniques, Morgan-Kaufmann, San Francisco, 2001.
- A. Watt and M. Watt, Advanced Animation and Rendering Techniques, Addison-Wesley, New York, 1992.
- M. O'Rourke, Principles of Three-Dimensional Computer Animation, W. W. Norton and Company, New York, 1995.
- Lynn Pocock, Judsun Rosebush, The Computer Animator's Technical Handbook, Morgan Kaufmann, San Francisco, 2001
- J. Vince 3-D Computer Animation, Addison-Wesley, New York, 1992.
- Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor), Interactive Computer Animation, Prentic Hall, 1996.
- on-line resources
- General
- Ohio State Univeristy, Rick Parent's Notes on Computer Animation
- Caltech: Computer Graphics : : Selected Publications
- New York Univ., Ken Perlin Advanced Readings in Computer Graphics
- Univ. of British Columbia, Computer Science Papers and Technical Reports
- SIGGRAPH: Computer Animation
- CMU's Alice
- Physically based
- ACG, John Maeda: Meshy
- Pixar's Physically Based Modeling
- Baraff's An Introduction to Physically Based Modeling at CMU
- Barzel, Hughes, Wood Paper: Plausible Motion Simulation for Computer Graphics Animation
- Brown University's Rigid Body Dynamics
- Doug James SIGGRAPH 99 article: Interactive Elastic Modeling
- bibliography on physically based simulation
- Fluids: Clouds, Water, Fire
- work by Cani , Neyret , Gascuel : : Animating Lava Flows
- iMAGIS : : Fabrice NEYRET : : Qualitative Simulation of Cloud Formation and Evolution
- Figures, Facial, and Behavior
- Ken Perlin's face demo
- Microsoft: Lifelike Computer Characters: the Persona project
- Craig Reynold's Boids : Behavior
- Miscellaneous
- Stanford, Marc Levoy: Digital compositing
- FFDs
- Animating Real Time Textures
- General
- Also take a look at my list of computer graphics terms
Human (and other) Figure Animation
- books
- P. Ratner, 3D Human Modeling and Animation," John Wiley & Sons, Inc., New York, 1997.
- Collection of articles on human figure animation
Norman Badler, Brian Barsky, David Zeltzer, Making Them Move: Mechanics, Control & Animation of Articulated Figures, Morgan Kaufmann, San Francisco, 1990. N. Badler, B. Barsky, D. Zeltzer (eds.), Making Them Move - Mechanics, Control and Animation of Articulated Figures," Morgan Kaufmann, San Mateo, CA, 1991. - Mark Latash, Vladimir Zatsiorsky Classics in Movement Science Human Kinetics, 2001
- 3D Analysis of Human Locomotion Using Dual-Vectors and Graph Theory
- General
- Digital Human
- U. Penn, Badler: Simulating Humans: Computer Graphics, Animation, and Control
- Ben dDscoe's Virtual Humans
- data
- The Visible Human Project
- VAKHUM Project : Virtual Animation of the Kinematics of the Human for Industrial, Educational and Research Purposes
- Human Anatomy
- companies
Face and Head
- Facial Expression
- Hair
- Tae-Yong's hair resource page
- Marie-Paule's Character Animation page : hair
- Modeling and Animation of Human Hair in Strips (PDF)
- Representation of Motion for Human Hair based on Dynamics Mode
- Hair Modeling and Animation (pdf)
- Light Scattering from Human Hair Fibers
- Hair Modeling and Animation
- Hair Animation with Collision Detection (pdf)
- Computer-Generated Photorealistic Hair
- data
Speech and Linguistic Facial Expression
- overviews and compendia
- Scott King's Facial Animation OVerview
- UCSC's Facial Animation page
- Roberto Pockaj's MPEG-4 Compliant Facial Animation
- Chan Ka Yin Gabriel on Model Based facial and head animations : Facial Animation Parameters (FAP)
- researchers or labs in linguistic animation
- terms, definitions
- resources for speech, phonetics
- UCSC's Perceptual Science Lab
- ToBI : labeling framework for intonation and the prosodic structures
- Praat : doing phonetics by computer
- Festival
- Festvox
H-ANIM, MPEG4
- MPEG Home Page : MPEG-4 Overview
- Humanoid Animation Group
- Image Communication Journal TUTORIAL ISSUE ON THE MPEG-4 STANDARD Invited Papers , including: Face and 2-D Mesh Animation in MPEG-4 by Tekalp and Ostermann
- Thalmann's Collaborative Virtual Environments (COVEN) contributions to MPEG4
- ACTS MPEG Forum
Gaming
- Books
- David Eberly, 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, Morgan Kaufmann, San Francisco, 2000
- Gamasutra articles (an on-line game developer's magazine)
- online code or other resources
Cloth
- Simple draping
- J. Weil, The Synthesis of Cloth Objects, Computer Graphics (Proc. SIGGRAPH 86), 20 (4), pp. 49-54, 1986.
- Pixar
- D. Baraff, A. Witkin, Large Steps in Cloth Simulation, Computer Graphics (Proc. SIGGRAPH), pp. 43-54, 1998.
- D. Baraff, A. Witkin, M. Kass, Untangling Cloth, Computer Graphics (Proc. SIGGRAPH), pp. 862-870, 2003.
- Terzopolous
- D. Terzopoulos and H. Qin, Elastically deformable models, Computer Graphics (Proc. SIGGRAPH), 21:205-214, 1987.
- D. Terzopoulos and K. Fleischer, Deformable Models, Visual Computer, 4:306-331, 1988.
- Thalmann
- M. Carignan, Y. Yang, N. Magenenat-Thalmann, and D. Thalmann, Dressing animated synthetic actors with complex deformable clothes, Computer Graphics (proc. SIGGRAPH), pp. 99-104, 1992.
- P. Volino, M. Courchesne, and N. Magnenat Thalmann. Versatile and efficient techniques for simulating cloth and other deformable objects, Computer Graphics (Proc. SIGGRAPH), pp. 137-144, 1995.
- particles
- D.E. Breen, D.H. House, and M.J. Wozny, Predicting the drape of woven cloth using interacting particles. Computer Graphics (Proc. SIGGRAPH), pp. 365-372, 1994.
- B. Eberhardt, A. Weber, and W. Strasser. A fast, flexible, particle-system model for cloth draping, IEEE Computer Graphics and Applications, 16:52-59, 1996.
- USC course material
- Computer Graphics in Textiles and Apparel Modeling, and Computer Graphics Techniques for Modeling Cloth, , IEEE CG&A, Sept. 96
- An Evolving System for Simulating Clothes on Virtual Actors IEEE CG&A, Sept. 96.
- Fitting a Woven Cloth Model to a Curved Surface: Dart Insertion CG&A, Sept. 96., and A Fast, Flexible, Particle-System Model for Cloth Draping, IEEE CG&A, Sept. 96,
- Finite-Element Modeling and Control of Flexible Fabric Parts, IEEE CG&A, Sept. 96, and A Shading Model for Cloth Objects, IEEE CG&A, Nov. 92.
- USC
- M. Meyer, G. Desbunne, M. Desbrun, A. Barr, Interactive Animation of Cloth-like Objects in Virtual Reality, The Journal of Visualization and Computer Animation, Volume 12, Issue 1, May 2001, pages 1-12
- Others?
- Numerical Integration
- S. Oh, J. Ahn, K. Wohn, A New Implicit Integration Method for Low Damped Cloth Simulation,http://vr.kaist.ac.kr/~redmong/Files/LowDampedCloth.pdf
- S. Natsupakpong, Numerical Integration Method in Deformable Object Simulation, Case Western Reserve, 2004.http://home.cwru.edu/~sxn66/spring2004/eecs466/Report.htm
- Other
- K. Choi, Stable but Responsive Cloth, SIGGRAPH 2002 http://graphics.snu.ac.kr/~kjchoi/publication/cloth.pdf
- Bridson, Fedkiw, Anderson, Robust Treatment of Collision, Contact and Friction for Cloth Animation, SIGGRAPH 2002.http://graphics.stanford.edu/papers/cloth-sig02/cloth.pdf
Motion Capture
- See Measurand Motion Capture Resources for a good source of information on motion capture.
- books
- Alberto Menache, Understanding Motion Capture for Computer Animation, Morgan Kaufmann, San Francisco, 1999.
- on-line data
- overviews
- A Brief History of Motion Capture for Computer Character Animation by David J. Sturman
- Motion Capture by Maureen Furniss
- A Practical Approach to Motion Capture: Acclaim's optical motion capture system by Wes Tragar, Advanced Technologies Group
- Data
- BVH file format
- ASF-AMC file format
- ASF-AMC spec. from Motion Reality
- [PDF] Working with Motion Capture File Formats
- [PDF] The Process of Motion Capture: Dealing with the Data
- [PDF] Automatic Joint Parameter Estimation from Magnetic Motion Capture Data
- USC Institute for Create Technologies, Graphics Lab, Motion Capture File Format Documentation
- Motion Editing Papers
- [PDF] Bruderlin and Willians, Motion signal processing , Siggraph '95, p. 97-104.
- [PDF] Andrew P. Witkin, Zoran Popovic, Motion Warping, Proceedings of SIGGRAPH 95. pp. 105-108, 1995.
: Animations - [PS] Joo-Haeng Lee, Myoung-Soo Kim, Pseudo Dynamic Keyframe Animation with Motion Blending on the Configuration Space of a Moving Mechanism Pacific Graphics '95. 1995.
- [PDF] Charles F. Rose, Brian Guenter, Bobby Bodenheimer, Michael F. Cohen. Efficient Generation of Motion Transitions using Spacetime Constraints, Proceedings of SIGGRAPH 96. pp. 147-154, 1996.
- [PDF] Michael Gleicher, Motion Editing with Spacetime Constraints 1997 Symposium on Interactive 3D Graphics. pp. 139-148, 1997.
- [PDF] M. Gleicher and P. Litwinowicz Constraint based motion adaptation, Journal of Visualization and Computer animation '98
- [PDF] Michael Gleicher, Retargeting Motion to New Characters Proceedings of SIGGRAPH 98. pp. 33-42, 1998.
- [PDF] Jehee Lee, Sung Yong Shin, A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures Proceedings of SIGGRAPH 99. pp. 39-48, 1999.
- [PDF] Zordan and Hodgins, Tracking and modifying upper-body human motion data with dynamic simulation, Computer animation and simulation '99
- [NO] T. Polichroniadis,N. Dodgson,V. Skala, Motion blending using a classifier system, 7th International conference in central Europe on computer graphics, visualization, and interactive digital media '99. Vol. 1, p. 225-232, 1999.
- [PDF] Zoran Popovic, Andrew P. Witkin, Physically Based Motion Transformation Proceedings of SIGGRAPH 99, pp. 11-20, 1999.
- [PS.GZ] G. Ashraf, K. C. Wong, Generating Consistent Motion Transition via Decoupled Framespace Interpolation Computer Graphics Forum. 19 (3), 2000.
- [NO] Jonas Gomes, Luiz Velho, Fernando Wagner de Silva, Siome Klein Goldenstein, Motion Processing using Variable Harmonic ComponentsComputer Animation 2000. pp. 62-70, 2000.
- [NO] Ashraf Golam, Kok Cheong Wong, Dynamic Time Warp Based Framespace Interpolation for Motion Editing Graphics Interface. pp. 45-52, 2000.
- [PDF] Jean-Sebastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann, Using an intermediate skeleton and inverse kinematics for motion retargeting , Computer Graphics Forum, v. 19 no. 3, 2000 p. C-11 – C-19.
- [PDF] Matthew Brand, Aaron Hertzman, Style Machines, SIGGRAPH 2000.
- [NO] Kwang-Jin Choi; Hyeong-Seok Ko, Online motion retargeting, Journal of Visualization and Computer Animation. Proceedings. Seventh Pacific Conference on Computer Graphics and Applications v. 11 n. 5 2000 p.223-235.
- [PDF] Michael Gleicher, Motion Path Editing 2001 ACM Symposium on Interactive 3D Graphics. pp. 195-202, 2001.
- [NO] II-Kwon Jeong, Ki Ju Park, Sung Min Baek, Inho Lee, Implementation of a motion editing system, Proceedings of the seventh international conference on virtual systems and multimedia, 2001, p. 761-769.
- Motion Graph Papers
- Companies
- PhoeniX Technologies Inc.
- Kinetic Impulse Digital Performance Consultants
- Adaptive Optics
- Analogus
- Peak Performance Techologies
- Phoenix Technologies Inc.
- face2face
- Motek
- Meta Motion sells optical motion capture systems (Motion Captor) and mechanical motion capture systems (Gypsy) as well as Kaydara Filmbox Studio, face trackers, Data gloves, Cybergloves and Famous 3d facial animation software for facial motion capture.
- Ascension Technology has developed a diverse line of magnetic, inertial and optical trackers from Ascension's original Flock of Birds offering highly accurate magnetic tracking of several sensors mounted on heads, hands or instruments, to the company's newest product, the ReActor full-body optical (infrared) workstation These devices are designed to instantaneously track the position and orientation of one or more sensors for real-time analysis, interaction and control of computer processes.
- Motion Analysis
- VFX Pro
- Vicon
- Polhemus
- Northern Digital Inc - research-grade motion capture systems
Physics and Math
- books
- The bible for numerical techniques - a 'must have' on your shelf
William H. Press, Brian P. Flannery, Saul A. Teukolsky and William T. Vetterling, Numerical Recipies - The Art of Scientific Computing, Cambridge University Press, Cambridge, 1986. - The Dover books are good, quick overviews
- John W. Dettman, Mathematical Methods in Physics and Engineering, Dover Pulbications, New York, 1969.
- Stanley J. Farlow, Partial Differential Equations for Scientists and Engineers, Dover Pulbications, New York, 1993.
- Good for looking up definitions
W. Gellert, H. Kustner, M. Hellwich, H. Kastner, The VNR Concise Encyclopedia of Mathematics, Van Nostrand Reinhold Company, New York, 1975. - Z.U.A.Warsi Fluid Dynamics; Theoretical and Computational Approaches 2nd Ed., CRC Press
- The bible for numerical techniques - a 'must have' on your shelf
- resources
- AEM Design: Feasible Sequential Quardratic Programming
- on-line resources
- Numerical Recipes : pdf version
- Texas A&M, D.S.Stewart: Fluid Mechanics Lectures
- Matrix Market
- UC Berkeley & NASA, Brian Allan, Andrew Packard, Maurice Holt: Simulation of a Controlled Airfoil with Jets
- UNC Charlotte, David Royster: Mathematics 4080 - Differential Geometry
- Imperial College, Gerardo Sánchez-Ortiz, Daniel Rueckert, Peter Burger Thin-Plate Splines and Deformation Analysis
- UC Davis, Principles of Aeronautics, Structures Basic Loads
- Physics course for non-science majors
- The Inertia Tensor and After Dinner Tricks
- Tensors
- Matrix algebra - determinants and eigenvalues
- Methods for representing solid angles
- Euler Angles
Miscellaneous Technical and other Computer Animation Resources
- Help3D
- POV 3D Animation Utilities
- Gamasutra article on Deep-water animation and rendering
- The Aaron, John and Luis Animation Page
Bibliographies
- N. Magnenat-Thalmann, D. Thalmann, "An Indexed Bibliography on Computer Animation," CG&A, July 1985, pp. 76-86.
- Bibliography on Computer Graphics and Vision
Labs, People Specializing in Computer Animation
Classes or Lectures in Computer Animation
History and Development of Computer Animation
- Literature
- Good source of historical facts about computer animation pre-85
N. Magnenat-Thalmann, D. Thalmann, Computer Animation: Theory and Practice, Springer-Verlag, Tokyo, 1985. - N. Magnenat-Thalmann, D. Thalmann, "Three-Dimensional Computer Animation: More an Evolution Than a Motion Problem," CG&A, Oct. 1985, pp. 47-57.
- Good source of historical facts about computer animation pre-85
- general timelines
- Bergen County Academies, AAST: Computer Animation Pages : : Evolution of Computer Animation : : timeline
- University of Bradford, I.J.Palmer: Computer Animation : : part, present and future
- Ohio State University, Wayne Carlson A Critical History of Computer Graphics and Animation : : timeline : : CGI family tree
- ITGS : : History of CG
- Joan Collins: SIGGGRAPH: Past and Present (August 1997)
- Brown, CS - CS295-1, Animation Timeline
- Graphics on the internet; Part1: a brief history by Bridget Mintz Testa
- of Labs
- Nick England's NCSU Graphics Lab 1970-78
- NYIT's Computer Graphics Lab
- University of Utah's contributions to computer animation
- Wayne Carlson's history of CGRG/ACCAD
- in film
- The History of Computer Animation in Film By Dan Finkelstein
- Michael Morrison's History of Computer Animation
- Multimedia Club Computer animation in film making
- ThinkQuest Computer Effects : : Computer Animation
- Media History Project : : Timeline Pages
- of specific companies or films
Video, Digital Video and codecs
- books
- Jerry D. Gibson, Toby Berger, David Lindbergh, Richard L., III Baker, Digital Compression for Multimedia: Principles and Standards, Morgan Kaufmann, San Francisco, 1998.
- Digital Compression for Multimedia: Principles & Standards from Morgan Kaufmann
- Video Compression from McGraw-Hill
- Digital Video and Audio Compression from McGraw-Hill
- A little bit on film formats
- rec.arts.movies.tech faq (HTML version) or rec.arts.movies.tech faq (ASCII version) , by Scott Norwood
- One Hundred Years of Film Sizes
- Video
- Charles Poynton - Video Engineering
- rec.video.production Frequently Asked Questions
- Television Production - Contents by Ron Whittaker
- Speaking about Video - useful terms
- High-Tech Production's DV Information
- Adam Wilt's Video Tidbits
- codecs
- Software Codecs a feature chart, by Jimmie M. Purser
- Comparison of Common Codecs a feature chart, by Jimmie M. Purser
- Digital Video Codec Choices: Part 1 by Bob Currier, Synthetic Aperture
- White Paper- The History of Video but really more on digital video and compressions
- A DV WebVideo Guide to Codecs by Ben Waggoner
- overview of AVI codecs by John McGowan
- Introduction to Digital Video Coding and Block Matching Algorithms by Colin Manning B.Sc.
- Vector Quantization Compression Algorithms By William Fulco
- Sorenson Video product overview by Sorenson Media
- CinepakPro by Compression Technologies
- data-compression.com
- Image file formats: MPEG, GIF, JPEG
- Image File Formats List
- Digital Video, MPEG and Associated Artifacts by Basith and Done
- MPEG-1 and MPEG-2 Digital Video Coding Standards by T. Sikora
- MPEG and multimedia communications by Leonardo Chiariglione
- Royal Frazier's GIF Animation on the WWW MPEG Starting Points and FAQ by MPEG.ORG
- Understanding Image Formats - really compares a few images in different formats - by Mike Bolden
- Digital Video
- Digital Video an independent study paper, by Barbara Truman
- Digital Video Primer Contents by Digital Origin
- digital video from Dartmouth College
- Digital Video Guide from Tom's Hardware Guide
- Guide to Digital Video by Hypertech multimedia ltd.
- Digital Video Primer by Digital Polestar .Com
- Video in Multimedia by Jamalludin Harun
- Video recording formats by Mika Iisakkila
- Digital Television
- Professional Digital Video Tape Recorder Comparison by Kensystem.com
- Digital Fact Book by Quantel
- digital television by DigitalTelevision.com
- DTV Standards
- Digital Television the Television System of the Future... by David Hromas
- The DV, DVCAM, & DVCPRO Formats * contents & links by Adam Wilt'
- Movie formats
- Movie Players
- Animation Formats GFDL Scientific Visualization Guide
- AVI Animation Format
- What is AVI? by John F. McGowan
- AVI Video File Formats: Resolution, Pixels, Colors and Compression (5/1999) by Manifest Technologies
- Quicktime
Non-Linear Editing
- What the Heck is "Non-Linear Editing" Anyway?
- on-line non-linear editing
- Linear and Non-Linear Editing
- Insight Productions - ABC's of Video Production
- on-line non-linear editing
- White Paper: Non-Linear Digital Video Editing Server
- Non-Linear Computer Editing #1 aka Let Dead Horses Sleep
- Cole Tamminen film & video: What's Non-Linear Editing?
- DV Cams: Non-linear editing
- Multimedia Online Reference
- Carousel Video Workshop -- Non-Linear Editing FAQ's - Details
- Video non linear editing links
Perception and Motion Studies
- Rice, Pscy521, Geoffrey Potts: The Perception of Motion
- Persistence of Vision
- Beta Phenomena
- Exploratorium Science Snacks: Persistence of Vision
- UCSC - Perceptual Science Laboratory
- The miracle of the magic lantern (3)
- Cinema: 100 Years Of The Moving Image
- Eadweard Muybridge
- The Human Motor
- Adventures in Cybersound : : The Discovery of Motion Picture Photographing
- Georges Melies
Cinematography (just a few)
- Mascelli, Joseph V. , The Five C's of Cinematography: Motion Pictures Filming Techniques Silman-James Press
- John Cantine, Brady Lewis Shot by Shot Pittsburgh Filmmakers
- Ben De Leeuw, Digital Cinematography, Academic Press, 1997.
- Ben Long, Sonja Schenk The Digital Filmmaking handbook, Charles River Media, 2000.
Artistic Aspects (just a few)
- Famous Frames
- Carin Perron's Listing of Animation Principles
- Ray Harryhausen
- Library of Congress Origins of American Animation
- A classic book by classic Disney animators on art of animation
F. Thomas, O. Johnson, Disney Animation: The Illusion of Life, Abbeville Press, 1981. - An article related the principles from the Illusion of Life to use of computer
J. Lassiter "Principles of Traditional Animation Applied to 3D Computer Animation," SIGGRAPH '87, pp. 35-44. - Animation-books.com
- 3D Graphics and Animation
Some Production Companies
- LucasFilm
- ILM
- PDI
- Digital Domain
- Disney
- Pixar
- DreamWorks
- Imageworks
- Blue Sky Studios
- Centropolis
- Engineering Animation Inc.
- Rhythm and Hues
- Will Vinton Studios
- Kleiser-Walczak
- Pixels 3D
Products and Companies
- Alias-Wavefront (Product: Maya)
- Side-Effects Software (Product: Houdini)
- Hash (Product: Animation Master)
- Product: MathEngine
- Product: BASIN
- ALpha-Tec Ltd.
- Video GT
- PhaseSpace
Animations, Movie Trailers etc.
- Finding Nemo
- IMDB (Internet Movie Data Base)
- Henry's Garden
- Hotwired Animation Express
- Yahoo Movies : Bunny
- ET-Online Movies
- Ice Age
- Lord of the Rings
- Odyssey
- AI
- Monsters, Inc.im
- Final Fantasy
- BMW Films
- PDI Feature Animation
- Dreamworks
- iFilms
- Hunger
- Eurythmy
Miscellaneous Links
- Imagina
- CG Channel
- How Stuff Works
- Physics Web
- Committee for the Scientific Investigation of Claims of the Paranomral
- Cartoon Physics
- Insultingly Stupid Movie Physics
- Bad Science
- Bad Astronomy
- Bad Meteorology
- Britney's Guide to Semiconductor Physics
- Pop Culture Junk Mail
- the engineer guy
- Matt Keveney
- Eric W. Weisstein Treasure Troves of Science
- The Anti-Acronym and Jargon Buster
- Babel: A Glossary of Computer Oriented Abbreviations and Acronyms by Richard and Irving Kind
- About SMPTE
- professional animator, Jan-Eric Nystrom : : ANIMATO Animation Equipment
- SMPTE QuickGuide
- ITGraphics : : Making movies with NT
- UPF Bibliography and Notes
- Internet Resources for Film
- The Internet Movie Database
- About.com > Hobbies > Art/Technology
- NOVA's Special Effects
- Cinefex on Industrial Light & Magic
- Creative Planet Animation, Graphics & Visual Effects
- DV Garage
- Computer Animation/Graphics Schools
- JungleWalk