Thursday, October 22, 2009

ANIMATIONS


neral Technical Computer Animation

Human (and other) Figure Animation

Face and Head

Speech and Linguistic Facial Expression

H-ANIM, MPEG4

Gaming

Cloth

  • Simple draping
    • J. Weil, The Synthesis of Cloth Objects, Computer Graphics (Proc. SIGGRAPH 86), 20 (4), pp. 49-54, 1986.
  • Pixar
    • D. Baraff, A. Witkin, Large Steps in Cloth Simulation, Computer Graphics (Proc. SIGGRAPH), pp. 43-54, 1998.
    • D. Baraff, A. Witkin, M. Kass, Untangling Cloth, Computer Graphics (Proc. SIGGRAPH), pp. 862-870, 2003.
  • Terzopolous
    • D. Terzopoulos and H. Qin, Elastically deformable models, Computer Graphics (Proc. SIGGRAPH), 21:205-214, 1987.
    • D. Terzopoulos and K. Fleischer, Deformable Models, Visual Computer, 4:306-331, 1988.
  • Thalmann
    • M. Carignan, Y. Yang, N. Magenenat-Thalmann, and D. Thalmann, Dressing animated synthetic actors with complex deformable clothes, Computer Graphics (proc. SIGGRAPH), pp. 99-104, 1992.
    • P. Volino, M. Courchesne, and N. Magnenat Thalmann. Versatile and efficient techniques for simulating cloth and other deformable objects, Computer Graphics (Proc. SIGGRAPH), pp. 137-144, 1995.
  • particles
    • D.E. Breen, D.H. House, and M.J. Wozny, Predicting the drape of woven cloth using interacting particles. Computer Graphics (Proc. SIGGRAPH), pp. 365-372, 1994.
    • B. Eberhardt, A. Weber, and W. Strasser. A fast, flexible, particle-system model for cloth draping, IEEE Computer Graphics and Applications, 16:52-59, 1996.
  • USC course material
    • Computer Graphics in Textiles and Apparel Modeling, and Computer Graphics Techniques for Modeling Cloth, , IEEE CG&A, Sept. 96
    • An Evolving System for Simulating Clothes on Virtual Actors IEEE CG&A, Sept. 96.
    • Fitting a Woven Cloth Model to a Curved Surface: Dart Insertion CG&A, Sept. 96., and A Fast, Flexible, Particle-System Model for Cloth Draping, IEEE CG&A, Sept. 96,
    • Finite-Element Modeling and Control of Flexible Fabric Parts, IEEE CG&A, Sept. 96, and A Shading Model for Cloth Objects, IEEE CG&A, Nov. 92.
  • USC
    • M. Meyer, G. Desbunne, M. Desbrun, A. Barr, Interactive Animation of Cloth-like Objects in Virtual Reality, The Journal of Visualization and Computer Animation, Volume 12, Issue 1, May 2001, pages 1-12
    • Others?
  • Numerical Integration
  • Other

Motion Capture

Physics and Math

Miscellaneous Technical and other Computer Animation Resources

Bibliographies


Labs, People Specializing in Computer Animation

School/Lab/CompanyGraphics Lab or GroupPeople
Berkeley James F. O'Brien
Cal TechMulti-Res Modeling GroupPeter Schroder
CMUETCRandy Pausch
Computer Graphics LabJessica Hodgins
Robotics InstituteSteven Seitz
Doug L. James
Nance Pollard
Digital Human Research CenterJames Kuffner
ColumbiaComputer Graphics & User Interfaces LabSteven Feiner
The Columbia Graphics LabRavi Ramamoorthi
Eitan Grinspun
Digital Domain Doug Roble
DrexelGeometric & Intelligent Computing LabDavid Breen
EPFLLIGDaniel Thalmann
Ronan Boulic
ETH ZurichComputer Graphics LabMatthias Mueller
Matthias Teschner
GenevaMIRALabNadia Magnenat-Thalmann
George Washington UniversityInstitute from Computer GraphicsJames Hahn
Georgia TechAnimation LabIrfan Essa
Lionel Reveret
Honda R&D Americas Victor Ng-Thow-Hing
IMAGGRAVIRMarie-Paule Cani
Francois Sillion
independent Alvy Ray Smith
IRISA Stephane Donikian
Iowa James Cremer
Johns Hopkins University Jonathan Cohen
KAISTTC LabSung Yong Shin
Max-Planck-Institut Informatik Hans-Peter Seidel
Joerg Haber
Microsoft Research Harry Shum
Graphics GroupMichael Cohen
Zicheng Liu
MITCSAILJovan Popovic
Bruce Blumberg
Naval Postgraduate SchoolThe Moves InstituteMichael Zyda
NYU Chris Bregler
MRLDemetri Terzopoulos
Ohio StateACCADMatt Lewis
Computer Graphics LabRaghu Machiraju
Rick Parent
OLM Digital, Inc. Ken Anjyo
PDI/Dreamworks Nick Foster
Pixar Ronen Barzel
PennHMSNorm Badler
Universitat Politechnica de Catalunya Pere Brunet
Universita di Roma Catherine Pelachaud
Rutgers Dinesh Pai
Doug DeCarlo
CBIMDimitris Metaxas
Seoul National UniversityGraphics & Media LabHyeong-Seok Ko
Jehee Lee
Simon FraserGRUVITom Calvert
Sony Computer Entertainment America Craig Reynolds
Stanford University Ron Fedkiw
Texas A&MVisualizationFrederic Parke
Donald House
University of Tokyo Takeo Igarashi
Trinity College DublinImage Synthesis GroupCarol O'Sullivan
TorontoDynamic Graphics ProjectEugene Fiume
Karan Singh
University of Tuebingen Markus Wacker
UNCGAMMAMing Lin
Dinesh Manocha
UCLA Petros Faloutsos
UC Santa CruzViz LabJane Wilhelms
USC J. P. Lewis
Mathieu Desbrun
ICTFred Pighin
Paul Debevec
Ulrich Neumann
Vibeke Sorensen
Utah Ross Whitaker
VancouverImager LabMichiel van de Panne
Vanderbilt University Bobby Bodenheimer
Virginia David Brogan
WashingtonARLDavid Salesin
Zoran Popovic
WisconsinGraphics GroupMike Gleicher
Stephen Chenney
Yale Julie Dorsey

Classes or Lectures in Computer Animation

SchoolClass
ArizonaSIE 196a - Engineering for the Entertainment Industry
ColumbiaCOMS 4167 - Computer Animation
EPFLAdvanced Virtual Reality Systems and Telepresence
BerkeleyCS294-7: The Art of Animation
CIS39a: Introduction to Computer Animation
Chico St.CSC 240 Computer Animation
Georgia TechCS 4496/7496: Computer Animation
CS 8113A/4803B, Computer Animation
Illinois Institute of TechnologyCS 460 Fundamentals of Multimedia: Computer Animation
Ohio StateCSE682: Computer Animation Design and Production
CSE694A: Computer Animation: Algorithms and Technques
CSE786: Game Design and Development Project
CSE788: Computer Character Animation
UNCCOMP 290-072: Physically-Based Modeling, Simulation and Animation
Vienna UTV0 Computer Animation
WisconsinCS838 - Topics in Computer Animation

History and Development of Computer Animation


Video, Digital Video and codecs

Non-Linear Editing

Perception and Motion Studies


Cinematography (just a few)

Artistic Aspects (just a few)


Some Production Companies

Products and Companies

Animations, Movie Trailers etc.

Miscellaneous Links

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